21/04/2019

Additional Assets


Today, further assets were created to populate the scene, as well as to add additions to the shed interior ceiling.  Roof panels were created from the duplicated shed roof.  These were textured to match the existing shed and imported into the Unity scene in order to cover up spaces found in the sheds. 


 Fig 306 -Shed roof interior.

A rock and logs of wood were also added to the scene.  Development was aided by watching two YouTube videos on rock creation, which also helped with the wooden log development.  Rock editing, https://www.youtube.com/watch?v=RYeQ-8GTFxs, (Spitzer, 2012), Stylised Rock, https://www.youtube.com/watch?v=6Vf9XDw1jMY, (3dEx, 2018).  A basic shaped was created for both assets with vertices and edged being pulled to match reference images in figure 310 and 317.

Fig 307 - Rock.

Fig 308- Wooden log.

Once a shape had been created for both of these assets.  All assets were exported into Substance Painter to be textured, as can be seen in figures, 309, 310 and 311.  For the rock and wooden log textures, the aim was to replicate real rocks and wooden logs, as seen in figures 310 and 317.  The wooden logs were the most difficult of these assets.
 Fig 309 - Textured rock.

Fig 310-Rock.  https://www.pinterest.co.uk/stewartmarr/rocks/
 Fig 311 - Textured interior roof.
Fig 312 - Textured wooden logs.

Fig 313 - Wooden logs.  https://www.pinterest.co.uk/stewartmarr/wooden-logs/

 Once textured the rocks were then imported into Unity, to be placed in the exterior scene, as seen in figures 314 and 316.


Fig 314 - Textured rock.

 
Fig 315- Rock.  https://www.pinterest.co.uk/stewartmarr/rocks/

Fig 316- Textured wooden logs.



Fig 317- Wooden logs.  https://www.pinterest.co.uk/stewartmarr/wooden-logs/

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