21/03/2019

UV Mapping

Further corrections were required to be made to some of the UV maps on certain models.  This was brought about when pressing the preview smooth option the UV maps chequered box would distort.  With some of the models this was corrected by making some cuts to the edges allowing the model to unfold more efficiently.  However, others for reasons not ascertained, cutting edges caused further disruption.  It was then advised by a tutor to select certain edges and then select smooth edge option.  This worked without causing problems with the UV maps and allowed the model to be smoothed.  However, there were some more problems with a small number of models on the corner edges with possible damage to the faces. 

 Fig 197 - Face Damage.
Fig 198 - Face Damage.

It is not known at this stage what would be the best course of action to repair this damage, however, these parts are out of direct line of sight for the player.  If there is no serious disruption to the textures, this might be damage limitation to the models effected.  UV mapping is now complete.  The texturing phase will be next once the models have been grouped together.  The texturing phase will reveal whether any models need to be UV mapped again.

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