24/04/2019

Unity

Today's session saw the last assets being added to the scene.  This included the rocks being placed around the scene in varying sizes and Patryk Kuligowski's gargoyles being placed in the scene with its textures. 


 Fig 318 - Rocks.

Patryk created two types of gargoyles for the scene.  One gargoyle is complete, whilst the second gargoyle has limbs missing to align with the games horror theme.
 Fig 319- Gargoyle.
 Fig 320- Gargoyle.

Initially the gargoyles were placed on the paths leading towards the house.  However, it was decided to place the gargoyles on top of the gate posts leading into the house's inner compound.

 Fig 321- Gargoyle.
 Fig 322- Gargoyle.

Chandler Pope-Lewis also created new terrain for the scene, improving upon the original terrain, as the new terrain had more detail that included twigs. 


Fig 323 - Improved terrain.

The final elements were to check that all models and assets were in their correct positions and locations.  There had been problem with the sheds, however, this was corrected by re-aligning the interior shed elements, so the light did not appear through the shed roof and walls.

Fig 324 -Shed interior.

Another problem that had occurred was the duplication of trees, rocks and logs.  The reason for this duplication remains unknown.  As a result with ore assets in the scene that anticipated, the scene began to slow down when the player was moving around within the game.  This was resolved by deleting all the duplicated items.

Dean Hughes, the music student, composing the games music, contacted the group to send the games theme music file.  (Hughes, 2019).


Fig 325 - Music file.  


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