16/03/2019

UV Texturing

The last three days have been spent UV texturing the assets for the exterior of the scene.  Advised by two team members, they advised UV texturing using the camera based option, in order to simplify the process.  A online tutorial video was also found on YouTube to aide with the UV process.  https://www.youtube.com/watch?v=epZbBFCV1GU, (Cheparev, 2016).
 Fig 183 - Camera Based UV.
Fig 184 - UV's.



Fig 185 - UV's.

However, there seems to be some problems with the roof model.  When the smooth preview option is selected, the chequered UV box starts to distort.  There are a small handful of other assets that also done the same.  This will need to be investigated and resolved before proceeding to the texturing phase in Substance painter, which upon completion, the textured assets will then be transferred into Unity.  A YouTube video was used to aide and attempt to resolve the caveat, however, this did not resolve the problem with UV's.  https://www.youtube.com/watch?v=vGXwfU6v1c0, (Dail, 2016).

 Fig 186 - UV's.
Fig 187 - UV's.

Motion Capture

Following the groups visit to a local games studio in Liverpool, to capture the animation of the creature for the game, the studio have been in contact over the recorded files.

 Fig 188 - Email.
  Fig 189 - Email.
 Fig 190 - Email.

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